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Page 7


  "In actual fact," the Commander continued, seemingly oblivious to Sir George's silence, "this planet does not offer us any physical commodity. Some of the worlds which the Guild has used you to open to them have offered such commodities, although normally only in the form of resources the primitives who live upon them are too stupid to exploit themselves. In this case, however, it is the position of the world which is of such value. It will provide us with a location for . . . warehouses, I suppose you might call them, and one from which we may fuel and maintain our vessels."

  He paused, looking at Sir George with that impossible to read face, then raised his goblet to tip a little of the purple-gold sludge into his lower mouth.

  "You may think of it as a strategically located island or trading port," his piping voice said after a moment, issuing from his upper mouth while the lower one was busy with the goblet. "It will bring us many advantages. And of particular satisfaction to me personally, it will cut deeply into the flank of the Sharnhaishian Guild's trade network."

  Sir George pricked up his ears at that. Impossible though he found it to reliably interpret the Commander's tone or expression, he'd formed some conclusions about the other's personality. He knew it was risky to draw parallels between such unearthly creatures and the personality traits of humans, yet he couldn't help doing so. Perhaps it was simply that he had to put it in some sort of familiar framework or go mad. Indeed, he often thought that might be the best explanation of all. But he also felt certain that he'd read at least one aspect of the Commander correctly: the thick-bodied little creature loved to brag . . . even when his audience was no more than a primitive, barbarian English slave. Perhaps even more importantly—and, again, like many boastful humans Sir George had known—the Commander seemed blissfully unaware of the weakness such bragging could become. A wise man, Sir George's father had often said, learns from the things fools let slip.

  Fortunately, the Commander had never met Sir James Wincaster.

  Sir George realized the Commander had said nothing for several seconds, simply gazing at him with that disconcerting triple stare, and he shook himself.

  "I see . . . I think," he said, hoping his suspicion that the Commander wanted him to respond was correct. "I suppose it would be like capturing, oh, Constantinople and seizing control of all access to the Black Sea."

  "I am not certain," the Commander replied. "I am insufficiently familiar with the geography of your home world to know if the analogy is accurate, but it sounds as if it might be. At any rate, there will be major bonuses for myself and the members of my team, which is one reason I wish to reward you. You and your kind are a very valuable guild asset, and unlike some of my guild brothers, I have always believed that valuable property should be well cared for and that assets are better motivated by reward than by punishment alone."

  "I have observed much the same," Sir George said with what might charitably have been described as a smile. He managed to keep his voice level and thoughtful, whatever his expression might have briefly revealed, and he castigated himself for that teeth-baring smile, reminding himself yet again that his masters might be—indeed, almost certainly were—better versed at reading human expressions than he was at reading theirs. Unlike humans, they at least had experience of scores of other races and sorts of creatures. They must have learned at least a little something about interpreting alien emotions from that experience, and even if they hadn't, it was far better to overestimate a foe than to underestimate one.

  "I suspected that you might have reached the same conclusion," the Commander said with what Sir George rather thought might have been an expansive air had the Commander been human. "Yet I must confess that for me, personally, the fact that we have dealt the Sharnhaishians a blow is of even greater satisfaction than any bonus."

  "You've mentioned the . . . the—" Sir George snorted impatiently. He simply could not wrap his tongue about the sounds of the alien name, and the Commander made that alarming sound once again.

  "The Sharnhaishian Guild," he supplied, and Sir George nodded.

  "Yes. You've mentioned them before, Commander."

  "Indeed I have," the Commander agreed. There was still no readable emotion in his voice or face, yet Sir George suspected that if there had been, the emotion would have been one of bitter hatred. "I owe the Sharnhaishians a great deal," the Commander went on. "They almost destroyed my career when they first produced their accursed 'Romans.' "

  Sir George nodded again, striving to project an air of understanding and sympathy while he hoped desperately that the Commander would continue. The other had touched upon the Sharnhaishian Guild—obviously the great rival of his own trading house—in earlier conversations. The references had been maddeningly vague, yet they had made it plain that the Sharnhaishians were currently ascendent over the Commander's own guild, and their success seemed to have a great deal to do with the Romans the Commander had mentioned more than once. Sir George found it all but impossible to believe, even now, that the "Romans" in question could be what it sounded as if they were, but if he was wrong, he wanted to know it. It might be ludicrous to believe he could hope to achieve anything against his alien masters, yet Sir George had seen too much of purely human struggles to surrender all hope, despite the huge gulf between their physical capabilities. There were times when a bit of knowledge, or of insight into an enemy's thoughts and plans (or fears), could be more valuable than a thousand bowmen.

  And given all the marvels the Commander and his kind possess, knowledge is the only thing which might aid me against them, he reminded himself.

  The Commander ingested more purple-gold sludge, all three eyes gazing at the "light sculpture" as if he'd completely forgotten Sir George was present, and the human had a sudden thought. The wine in his goblet was perhaps the finest vintage he'd ever sampled, and potent, as well. Was it reasonable to guess that the sludge was equally or even more potent for the Commander's kind? The more he considered it, the more possible—and probable—it seemed, and he smiled inwardly, much as a shark might have smiled.

  Truth in the wine, he reminded himself, and took another sip—a very small one this time—from his own glass.

  "It was the Sharnhaishians and their Romans who kept me from being appointed a sector commissioner long ago," the Commander said at last. He moved his eyes from the light sculpture to Sir George, and the Englishman hid another smile as he realized the flanking eyes had gone just a bit unfocused. They seemed to be wandering off in directions of their own, as well, and he filed that fact away. He could be wrong, but if he wasn't, recognizing the signs of drunkenness in the Commander might prove valuable in the future.

  "How was I to know they might come up with something like the Romans?" the Commander demanded. "It must have cost them a fortune to bribe the Council into letting them buy the damned barbarians in the first place." Sir George cocked his head slightly, and the Commander slapped a double-thumbed hand on the table top. On a normal table, such a blow would have produced a thunderclap of sound; on this table, there was no noise at all, but the Commander seemed to draw a certain comfort from the gesture.

  "Oh, yes." He took another deep sip of sludge and refilled his goblet once more. "The Federation has rules, you know. Laws. Like the one that says none of us can use modern weapons on primitive worlds. The 'Prime Directive,' they call it." He slurped more sludge, but his upper mouth never stopped speaking. "Bunch of hypocrites, that's what they are. Carrying on like the thing is supposed to protect the stupid primitives. You know what it really is?"

  His large, central eye fixed on Sir George, and the Englishman shook his head.

  "Fear, that's what," the Commander told him. "Stupid bureaucrats are afraid we'll lose some of our toys where the barbarians can find them. As if the idiots could figure them out in the first place."

  He fell silent again, and alien though his voice and face might be, Sir George was increasingly certain that he truly was as moody as any drunken human.

  "Actually, it m
akes a sort of sense, you know," the Commander went on finally. He gave the table another silent thump and leaned back in the oddly shaped, bucketlike piece of furniture which served his kind as a chair. "Takes years and years to move between stars, even with phase drive. One reason the ships are so damned big. Don't have to be, you know. We could put a phase drive in a hull a tenth the size of this one—even smaller. But size doesn't matter much. Oh, the mass curve's important, but once you've got the basic system—" He waved a hand, and Sir George nodded once again. He didn't have the faintest idea what a "mass curve" or a "phase drive" was, and at the moment, he didn't much care. Other bits and pieces did make sense to him, and he listened avidly for more.

  And, he thought from behind his own masklike expression, it doesn't hurt a bit to watch the Commander. "Truth in the wine," indeed! His voice and face may not reveal much, but his gestures are another matter entirely. Perhaps I've been looking in the wrong places to gauge his moods. He filed that away, as well, and sat back in his chair, nursing his goblet in both hands while he listened attentively . . . and sympathetically.

  "Thing is, if it takes decades to make the trip, better have the capacity to make the trip worthwhile, right?" the Commander demanded. "You think this ship is big?" Another wave of a double-thumbed hand, gesturing at the bulkheads. "Well, you're wrong. Lots of ships out there lots bigger than this one. Most of the guild ships, as a matter of fact, because it doesn't cost any more to run a really big ship than a little one like this. But that's the real reason for their stupid 'Prime Directive.' "

  "The size of your vessels?" Sir George made his tone puzzled and wrinkled his forehead ferociously, hoping the Commander had become sufficiently well versed in human expressions to recognize perplexity, although if his estimate of the other's condition was accurate it was unlikely the Commander would be noticing anything so subtle as an alien race's expressions. But whether or not the Commander recognized his expression, it was quickly clear that he'd asked the right question.

  "Of course not," the Commander told him. "Not the size, the speed. Might be fifteen or twenty of your years between visits to most of these backwater planets. Maybe even longer. I know one planet that the Guild only sends a ship to every two and a half of your centuries or so, and the Federation knows it, too. So they don't want to take any chances on having some bunch of primitives figure out we're not really gods or whatever between visits. Want to keep them awed and humble around us. That's why they passed their 'Prime Directive' something like—" The Commander paused in thought for a few seconds, as if considering something. "Would have been something like eighteen thousand of your years ago, I think. Give or take a century or two."

  He made the alarming sound again, and Sir George was certain now that it was his kind's equivalent of laughter. For just a moment, that hardly seemed to matter, however. Eighteen thousand years? His alien masters' civilization had existed for over eighteen millennia? Impossible! And yet—

  "Even for us, that's a long time for a law to be in effect," the Commander said. His piping voice was less clear, the words beginning to blur just a bit around the corners as he leaned towards Sir George, and the baron had to fight back a chuckle of his own as he realized that whatever did the translating was faithfully slurring the translation to match the drunken original. "We don't like to change things unless we have to, you know, so once we write a law, it stays around a while, but this one's made lots of trouble for the guilds, because it's meant we couldn't just go in and rearrange things properly. Actually had to bargain with barbarians so primitive they don't have a clue of the value of the things they're sitting on top of. Couldn't violate the damned 'Prime Directive' after all, now could we?"

  Another thump on the table. This time, it wouldn't have made any sound anyway, because the Commander missed the table top entirely, and Sir George began to wonder how much longer the creature would last before he passed out.

  "So what did the Sharnhaishians do?" the Commander continued. "I'll tell you what. They went out and found another primitive world—one the Council didn't even know about yet—and they bought their damned 'Romans.' Never occurred to any of the rest of us. But the Prime Directive doesn't say we can't use force. All it says is that we can't use our own weapons. It just never occurred to any of us that there was anything we could do without using our weapons except negotiate and bribe."

  He lowered his goblet and peered down into it for several seconds, then made a sound suspiciously like a human belch and returned his central eye to Sir George.

  "Not the Sharnhaishians, though. If they want a primitive world, they just send in their Romans. Just as primitive as the local barbarians, so the Council can't complain, and I'll say this for the Romans. They're tough. Never run into anything they couldn't handle, and the Sharnhaishians've used them to take dozens of backwater worlds away from the other guilds. Whole trade nets, cut to pieces. Strategic commodities sewn up, warehousing and basing rights snatched out from under us, careers ruined. And all because the Sharnhaishians acquired a few thousand primitives in bronze armor."

  He fell silent for a long time, swirling sludge in his goblet and peering down into it, then looked back up more or less in Sir George's direction.

  "But they're not the only ones who can play that game. They thought they were. The other guilds got together to complain to the Council, and the Council agreed to take the matter under consideration. It may even decide the Sharnhaishians have to stop using their Romans entirely, but that may take centuries, and in the meantime, Sharnhaishian is shipping them from one strategic point to another and taking them away from the rest of us. And they slipped someone on the Council a big enough bribe to get your world declared off-limits for all the rest of us."

  Sir George stiffened, and hoped the Commander was too drunk to notice. He wasn't surprised that the other guild could have bribed the Council the Commander was yammering about. Bribing a few key rulers was often more efficient—and cheaper—than relying on armies. Although if His Majesty had spent a little more money on his army and a little less on trying to buy allies in his first French campaign he might have been on the throne of France by its end!

  But if the Commander was telling the truth, if the Council to which he referred had the authority to declare that contact with Sir George's home world was no longer permitted and had done so, then the Commander's Guild must have violated that decree in order to kidnap Sir George and his troops. And if that was the case—if their servitude was unlawful in the eyes of what passed for the Crown among these creatures—then they were in even more danger than he had believed.

  "It took me two or three of your centuries just to figure out where your world was," the Commander went on, and now Sir George seemed to sense an air of pride. "Some of the other guilds recruited their own primitive armies, like the Hathori. But none of them have been able to match the Romans. I still remember the first time we sent the Hathori in against a bunch of natives." The Commander stared down into his goblet, and his ears flattened.

  "Damned aborigines cut them to pieces," he said after a long moment. "Cost them a lot of casualties at first, but then they swarmed right over the Hathori. Butchered them one by one. I doubt we got one in twenty of them back alive at the end, but that wouldn't have happened against the damned Romans. Those aren't just warriors—they're demons that carve up anything they run into. So it occurred to me that what we needed were Romans of our own, and I managed to convince my creche cousin to convince his sector commissioner to speak to the guild masters for me. I needed all the help I could get, thanks to the Sharnhaishians and their Romans. Of course, it helped that by then they'd done the same thing to dozens of other guildsmen, and not just in our guild, either. So they gave me a chance to reclaim my career if I could find where the Romans came from, get past the Council ban, and catch us some Romans of our own. And I did it, too."

  This time his slap managed to connect with the table top again, though it was still soundless, and he threw himself untidily back i
n his chair.

  "But we're not Romans," Sir George pointed out after a moment. He was half afraid to say another word, for if the Commander remembered any of this conversation—and realized all he was letting slip—at a later date, there would be one very simple way to rectify his error.

  "Of course not," the Commander said. "Good thing, too, in a way. It surprised me, of course. I never expected to see so much change on a single planet in such a short period. Couldn't have been more than eight or nine hundred of your years between you and the Romans, and just look at all the differences. It's not decent. Oh," he waved a hand again, "you're still primitives, of course. Haven't changed that. But we got there in just the nick of time. Another five or six of your centuries or so, and you might actually have been using true firearms, and we couldn't have that. Unlikely, I admit, but there you were, already experimenting with them." The Commander eyed Sir George. "I have to wonder how you stumbled on the idea so soon. Could the Sharnhaishians have slipped up and suggested it to you?"

 

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