Dogs of War Read online




  WARNER BOOKS EDITION

  Copyright © 2002 by David Drake and Tekno Books

  All rights reserved. No part of this book may be reproduced in any form or by any electronic or mechanical means, including information storage and retrieval systems, without permission in writing from the publisher, except by a reviewer who may quote brief passages in a review.

  “Or Battle's Sound” by Harry Harrison. Copyright © 1968 by Harry Harrison. First published in Worlds of If Science Fiction Magazine, October 1968. Reprinted by permission of the author.

  “Liberty Port” by David Drake. Copyright © 1987 by David Drake. First published in FreeLancers. Reprinted by permission of the author.

  Copyright information continued on page 303.

  Aspect® name and logo are registered trademarks of Hachette Book Group.

  Cover design by Don Puckey/Shasti O'Leary

  Cover illustration by Donato Giancolo

  Book design by H & H Roberts Design

  Warner Books, Inc.

  Hachette Book Group

  237 Park Avenue

  New York, NY 10017

  Visit our Web site at www.HachetteBookGroup.com.

  First eBook Edition: January 2002

  ISBN: 978-0-446-55531-9

  Contents

  Introduction

  Chapter 1: Or Battle's Sound

  Chapter 2: Liberty Port

  Chapter 3: Straw

  Chapter 4: Tomb Tapper

  Chapter 5: A Relic of War

  Chapter 6: Basic Training

  Chapter 7: Witch War

  Chapter 8: Transstar

  Chapter 9: Time Piece

  Chapter 10: Clash by Night

  About the Author

  A DOG'S LIFE IN ALIEN WORLDS

  Boot camp

  “Basic Training” by Mark L. Van Name: A future draftee must suck it in and turn from a boy into a man—or he'll never see age eleven.

  In the field

  “Straw” by Gene Wolfe: A new recruit discovers civilians have one form of payment when they want soldiers to stay—and another to make them leave.

  Re-upping

  “Time Piece” by Joe Haldeman: In the relativistic Forever War, a soldier must keep fighting—to defend a home he knows no longer exists.

  R & R

  “Liberty Port” by David Drake: An officer never shirks his duty—even if his legs are blown off, and his job is to stop Hammer's Brigade from fragging android prostitutes.

  They just fade away

  “A Relic of War” by Keith Laumer: Bobby's just a rusted junk heap on the town square—but inside this Bolo still beats the circuitry of a hero.

  Introduction

  Costs and Benefits

  These are stories about wars which haven't happened, can't happen, and generally never could have happened. I've chosen them because they're good stories, and because they explore two questions which I wondered about before I was drafted to Viet Nam and which I've wondered about a great deal more in the years since:

  1. How do you make a soldier? And

  2. What do wars do to the people who fight them?

  There's no single answer to either question, but the first one seems to boil down to two alternatives—you start with a natural soldier, a warrior if you will; or you take an ordinary man (or maybe woman; that wasn't common in the past for reasons involving muscle mass, but that's less a factor today), strip him of all civilized norms, and build him back in the form you want for the new task you've set him: killing other human beings.

  Most people writing military SF focus on the first group, the warriors. Many species have certain members specialized for the group's defense. In social insects like ants and termites, the warriors are physically larger than the workers and may have jaws so hypertrophied that they can't even feed themselves. Likewise, male lions are twice the size of females, but don't hunt for themselves when they're living as members of a pack (or pride, if you prefer the collective noun that gained currency at the end of the 19th century). Physical variation isn't as important in the human species, but there's evidence that one or two percent of the male population is psychologically specialized for similar duties.

  If all goes well, the warriors spend their entire lives doing nothing but eating the fruits of others’ labor. Nice work if you can get it.

  But if resources are limited, there's going to come a time when your colony or pack or tribe has something that another colony or pack or tribe wants. This is as true for developed nations of the 21st century as it was sixty millennia ago when humans hunted herds of bison with spears of flaked stone. When that time comes, you'd better hope your group has somebody walking the boundaries, watching the would-be interlopers; and needs must, closing with those interlopers in the willingness to kill or be killed for your sake.

  Natural warriors are, as I said, a small minority of the population. The military leadership of developed nations has learned how to make passable substitutes by teaching perfectly ordinary men to kill. That's the easy part. The process nonetheless leaves a problem that governments rarely address, at least directly.

  Despite most fiction and almost all TV and movies, the only people who can kill without compunction and remorse are sociopaths. It doesn't matter if the soldier kills in a good cause (all causes are good in the minds of those who decree them), if he saved his own life and those of his loved ones by killing, or if he returns to honor and glory among his fellow countrymen as a result of that killing: he's still paid a price, and he'll continue to pay, to a greater or lesser extent, for as long as he lives.

  There are ways around the problem. Sometimes killing can be made impersonal, a matter of switches and icons rather than blood and screams. Even so, reality may intrude unexpectedly: the firestorms that devastated Tokyo during WW II lifted the smell of burning flesh up to the B-29s raining incendiary bombs from two miles high above the city.

  The soldier at the sharp end doesn't have the option of pretending he's fighting map coordinates or phosphor dots, but he can withdraw into himself. His training has already started his process of desocialization, so it's a natural progression. He's no longer fully human—in fact, he more and more mimics a sociopath—but he can continue carrying out the tasks required of him for much longer than would otherwise be possible.

  If the process goes on too long, he'll break nonetheless and become useless to his group, his society. That won't matter much to society. He'll have guarded the boundaries while he lasted, and society will by then have trained somebody else to take his place.

  And it won't matter to him: there's no ‘him’ left, after all, in the sense of a human being with human responses.

  Those who were close to him in the days when he was still human may regret what he's become; maybe they'll even be able to help him return to a greater or lesser extent. And the others whom society has sent down the same path and who've managed to come back—they'll care very much about the poor bastards who used to be men but are now locked in their own heads with no reality but their own hellish memories.

  We may not be able to help, but we'll care.

  —Dave Drake

  david-drake.com

  Or Battle's Sound

  Harry Harrison

  I

  Combatman Dom Priego, I shall kill you. “ Sergeant Toth shouted the words the length of the barracks compartment.

  Dom, stretched out on his bunk and reading a book, raised startled eyes just as the Sergeant snapped his arm down, hurling a gleaming combat knife. Trained reflexes raised the book, and the knife thudded into it, penetrating the pages so that the point stopped a scant few inches from Dom's face.

  “You
stupid Hungarian ape!” he shouted. “Do you know what this book cost me? Do you know how old it is?”

  “Do you know that you are still alive?” the Sergeant answered, a trace of a cold smile wrinkling the corners of his cat's eyes. He stalked down the gangway, like a predatory animal, and reached for the handle of the knife.

  “No you don't,” Dom said, snatching the book away. “You've done enough damage already.” He put the book flat on the bunk and worked the knife carefully out of it—then threw it suddenly at the Sergeant's foot.

  Sergeant Toth shifted his leg just enough so that the knife missed him and struck the plastic deck covering instead. “Temper, combatman,” he said. “You should never lose your temper. That way you make mistakes, get killed.” He bent and plucked out the shining blade and held it balanced in his fingertips. As he straightened up, there was a rustle as the other men in the barracks compartment shifted weight, ready to move, all eyes on him. He laughed.

  “Now you're expecting it, so it's too easy for you.” He slid the knife back into his boot sheath.

  “You're a sadistic bowb,” Dom said, smoothing down the cut in the book's cover. “Getting a great pleasure out of frightening other people.”

  “Maybe,” Sergeant Toth said, undisturbed. He sat on the bunk across the aisle. “And maybe that's what they call the right man in the right job. And it doesn't matter anyway. I train you, keep you alert, on the jump. This keeps you alive. You should thank me for being such a good sadist.”

  “You can't sell me with that argument, Sergeant. You're the sort of individual this man wrote about, right here in this book that you did your best to destroy…”

  “Not me. You put it in front of the knife. Just like I keep telling you pinkies. Save yourself. That's what counts. Use any trick. You only got one life, make it a long one.”

  “Right in here…”

  “Pictures of girls?”

  “No, Sergeant, words. Great words by a man you never heard of, by the name of Wilde.”

  “Sure. Plugger. Wyld, fleet heavyweight champion.”

  “No, Oscar Fingal O'Flahertie Wills Wilde. No relation to your pug—I hope. He writes, ‘As long as war is regarded as wicked, it will always have its fascination. When it is looked upon as vulgar, it will cease to be popular.’”

  Sergeant Toth's eyes narrowed in thought. “He makes it sound simple. But it's not that way at all. There are other reasons for war.”

  “Such as what … ?”

  The Sergeant opened his mouth to answer, but his voice was drowned in the wave of sound from the scramble alert. The high-pitched hooting blared in every compartment of the spacer and had its instant response. Men moved. Fast.

  The ship's crew raced to their action stations. The men who had been asleep just an instant before were still blinking awake as they ran. They ran and stood, and before the alarm was through sounding the great spaceship was ready.

  Not so the combatmen. Until ordered and dispatched, they were just cargo. They stood at the ready, a double row of silver-gray uniforms, down the center of the barracks compartment. Sergeant Toth was at the wall, his headset plugged into a phone extension there, listening attentively, nodding at an unheard voice. Every man's eyes were upon him as he spoke agreement, disconnected and turned slowly to face them. He savored the silent moment, then broke into the widest grin that any of them had ever seen on his normally expressionless face.

  “This is it,” the Sergeant said, and actually rubbed his hands together. “I can tell you now that the Edinburgers were expected and that our whole fleet is up in force. The scouts have detected them breaking out of jump space, and they should be here in about two hours. We're going out to meet them. This, you pinkie combat virgins, is it.” A sound, like a low growl, rose from the assembled men, and the Sergeant's grin widened.

  “That's the right spirit. Show some of it to the enemy.” The grin vanished as quickly as it had come, and, cold-faced as always, he called the ranks to attention.

  “Corporal Steres is in sick bay with the fever so we're one NCO short. When that alert sounded we went into combat condition. I may now make temporary field appointments. I do so. Combatman Priego, one pace forward.” Dom snapped to attention and stepped out of rank.

  “You're now in charge of the bomb squad. Do the right job and the CO will make it permanent. Corporal Priego, one step back and wait here. The rest of you to the ready room, double time—march.”

  Sergeant Toth stepped aside as the combatmen hurried from the compartment. When the last one had gone he pointed his finger sharply at Dom.

  “Just one word. You're as good as any man here. Better than most. You're smart. But you think too much about things that don't matter. Stop thinking and start fighting, or you'll never get back to that university. Bowb up, and if the Edinburgers don't get you I will. You come back as a corporal or you don't come back at all. Understood?”

  “Understood.” Dom's face was as coldly expressionless as the Sergeant's.

  “I'm just as good a combatman as you are, Sergeant. I'll do my job.”

  “Then do it—now jump.”

  Because of the delay, Dom was the last man to be suited up. The others were already doing their pressure checks with the armorers while he was still closing his seals. He did not let it disturb him or make him try to move faster. With slow deliberation, he counted off the check list as he sealed and locked.

  Once all the pressure checks were in the green, Dom gave the armorers the thumbs-up okay and walked to the air lock. While the door closed behind him and the lock was pumped out, he checked all the telltales in his helmet. Oxygen, full. Power pack, full charge. Radio, one and one. Then the last of the air was gone, and the inner door opened soundlessly in the vacuum. He entered the armory.

  The lights here were dimmer—and soon they would be turned off completely. Dom went to the rack with his equipment and began to buckle on the smaller ite$$$. Like all of the others on the bomb squad, his suit was lightly armored and he carried only the most essential weapons. The drillger went on his left thigh, just below his fingers, and the gropener in its holster on the outside of his right leg; this was his favorite weapon. The intelligence reports had stated that some of the Edinburgers still used fabric pressure suits, so lightning prods—usually considered obsolete—had been issued. He slung his well to the rear, since the chance that he might need it was very slim. All of these murderous devices had been stored in the evacuated and insulated compartment for months so that their temperature approached absolute zero. They were free of lubrication and had been designed to operate at this temperature.

  A helmet clicked against Dom's, and Wing spoke, his voice carried by conducting transparent ceramic.

  “I'm ready for my bomb, Dom—do you want to sling it? And congratulations. Do I have to call you Corporal now?”

  “Wait until we get back and it's official. I take Toth's word for absolutely nothing.”

  He slipped the first atomic bomb from the shelf, checked the telltales to see that they were all in the green, then slid it into the rack that was an integral part of Wing's suit. “All set, now we can sling mine.”

  They had just finished when a large man in bulky combat armor came up. Dom would have known him by his size even if he had not read HELMUTZ stenciled on the front of his suit.

  “What is it, Helm?” he asked when their helmets touched.

  “The Sergeant. He said I should report to you, that I'm lifting a bomb on this mission.” There was an angry tone behind his words.

  “Right. We'll fix you up with a back sling.” The big man did not look happy, and Dom thought he knew why. “And don't worry about missing any of the fighting. There'll be enough for everyone.”

  “I'm a combatman …”

  “We're all combatmen. All working for one thing—to deliver the bombs. That's your job now.”

  Helmutz did not act convinced and stood with stolid immobility while they rigged the harness and bomb onto the back of his suit. Bef
ore they were finished, their headphones crackled and a stir went through the company of suited men as a message came over the command frequency.

  “Are you suited and armed? Are you ready for illumination adjustment?”

  “Combatmen suited and armed.” That was Sergeant Toth's voice.

  “Bomb squad not ready,” Dom said, and they hurried to make the last fastenings, aware that the rest were waiting for them.

  “Bomb squad suited and armed.”

  “Lights.”

  II

  As the command rang out, the bulkhead lights faded out until the darkness was broken only by the dim red lights in the ceiling above. Until their eyes became adjusted, it was almost impossible to see. Dom groped his way to one of the benches, found the oxygen hose with his fingers and plugged it into the side of his helmet; this would conserve his tank oxygen during the wait. Brisk music was being played over the command circuit now as part of morale sustaining. Here in the semidarkness, suited and armed, the waiting could soon become nerve-racking. Everything was done to alleviate the pressure. The music faded, and a voice replaced it.

  “This is your executive officer speaking. I'm going to try and keep you in the picture as to what is happening up here. The Edinburgers are attacking in fleet strength and, soon after they were sighted, their ambassador declared that a state of war exists. He asks that Earth surrender at once or risk the consequences. Well, you all know what the answer to that one was. The Edinburgers have invaded and conquered twelve settled planets already and incorporated them into their Greater Celtic Co-prosperity Sphere. Now they're getting greedy and going for the big one—Earth itself, the planet their ancestors left a hundred generations ago. In doing this … Just a moment, I have a battle report here … first contact with our scouts.”

  The officer stopped for a moment, then his voice picked up again.

  “Fleet strength, but no larger than we expected and we will be able to handle them. But there is one difference in their tactics, and the combat computer is analyzing this now. They were the ones who originated the MT invasion technique, landing a number of cargo craft on a planet, all of them loaded with matter-transmitter screens. As you know, the invading forces attack through these screens direct from their planet to the one that is to be conquered. Well, they've changed their technique now. This entire fleet is protecting a single ship, a Kriger-class scout carrier. What this means … Hold on, here is the readout from the combat computer. Only possibility single ship landing area increase MT screen breakthrough, that's what it says. Which means that there is a good chance that this ship may be packing a single large MT screen, bigger than anything ever built before. If this is so—and they get the thing down to the surface—they can fly heavy bombers right through it, fire pre-aimed ICBMs, send through troop carriers, anything. If this happens the invasion will be successful.”

 

    The Storm - eARC Read onlineThe Storm - eARCThe Serpent Read onlineThe SerpentThe Chosen g-3 Read onlineThe Chosen g-3The Gods Return coti-3 Read onlineThe Gods Return coti-3Dogs of War Read onlineDogs of WarDagger (мир воров) Read onlineDagger (мир воров)The Mirror of Worlds coti-2 Read onlineThe Mirror of Worlds coti-2Loose Cannon: The Tom Kelly Novels Read onlineLoose Cannon: The Tom Kelly NovelsThe Road of Danger-ARC Read onlineThe Road of Danger-ARCHope Rearmed Read onlineHope RearmedThe War Machine: Crisis of Empire III Read onlineThe War Machine: Crisis of Empire IIIThe Military Dimension-Mark II Read onlineThe Military Dimension-Mark IIWhen the Tide Rises Read onlineWhen the Tide RisesUp From Hell Read onlineUp From HellWarlord g-1 Read onlineWarlord g-1From the Heart of Darkness Read onlineFrom the Heart of DarknessThe Fortress of Glass coti-1 Read onlineThe Fortress of Glass coti-1Goddess of the Ice Realm Read onlineGoddess of the Ice RealmThe Harriers Book Two: Blood and War Read onlineThe Harriers Book Two: Blood and WarKiller Read onlineKillerThough Hell Should Bar the Way Read onlineThough Hell Should Bar the WayThe Legions of Fire Read onlineThe Legions of FireRCN 11: Death's Bright Day (eARC) Read onlineRCN 11: Death's Bright Day (eARC)The Forlorn Hope Read onlineThe Forlorn HopeDinosaurs & A Dirigible Read onlineDinosaurs & A DirigibleBalefires Read onlineBalefiresForeign Legions Read onlineForeign LegionsThe Savior Read onlineThe SaviorThe Complete Hammer's Slammers: Volume 3 Read onlineThe Complete Hammer's Slammers: Volume 3The Far Side of The Stars Read onlineThe Far Side of The StarsThe Road of Danger Read onlineThe Road of DangerThe Heretic g-6 Read onlineThe Heretic g-6Out of the Waters Read onlineOut of the WatersThe Way to Glory Read onlineThe Way to GloryPaying the Piper Read onlinePaying the PiperThe Complete Hammer's Slammers Vol 2 Read onlineThe Complete Hammer's Slammers Vol 2Kill Ratio Read onlineKill RatioAn Oblique Approach Read onlineAn Oblique ApproachInto the Maelstrom Read onlineInto the MaelstromTyrant g-5 Read onlineTyrant g-5Elements 03 - Monsters of the Earth Read onlineElements 03 - Monsters of the EarthStarliner Read onlineStarlinerWith the Lightnings Read onlineWith the LightningsServant of the Dragon Read onlineServant of the DragonThough Hell Should Bar the Way - eARC Read onlineThough Hell Should Bar the Way - eARCA Grand Tour mth-2 Read onlineA Grand Tour mth-2The Fortress Of Glass Read onlineThe Fortress Of GlassSome Golden Harbor Read onlineSome Golden HarborAir and Darkness Read onlineAir and DarknessQueen Of Demons Read onlineQueen Of DemonsThe Heretic-eARC Read onlineThe Heretic-eARCMaster of the Cauldron Read onlineMaster of the CauldronThe Complete Hammer's Slammers, Vol. 2 (hammer's slammers) Read onlineThe Complete Hammer's Slammers, Vol. 2 (hammer's slammers)The Complete Hammer's Slammers, Vol. 3 (hammer's slammers) Read onlineThe Complete Hammer's Slammers, Vol. 3 (hammer's slammers)Master of the Cauldron loti-6 Read onlineMaster of the Cauldron loti-6Mountain Magic Read onlineMountain MagicOut of the waters bote-2 Read onlineOut of the waters bote-2The Jungle Read onlineThe JungleBelisarius I Thunder at Dawn Read onlineBelisarius I Thunder at DawnThe Heretic Read onlineThe HereticThe Sea Without a Shore - eARC Read onlineThe Sea Without a Shore - eARCThe Reaches Read onlineThe ReachesAn oblique approach b-1 Read onlineAn oblique approach b-1Death's Bright Day Read onlineDeath's Bright DayThe Sea Without a Shore Read onlineThe Sea Without a ShoreSome Golden Harbor-ARC Read onlineSome Golden Harbor-ARCInto the Maelstrom - eARC Read onlineInto the Maelstrom - eARCMistress of the Catacombs Read onlineMistress of the CatacombsVoyage Across the Stars Read onlineVoyage Across the StarsCluster Command: Crisis of Empire II Read onlineCluster Command: Crisis of Empire IIThe Savior - eARC Read onlineThe Savior - eARCThe Hunter Returns Read onlineThe Hunter ReturnsThe Mirror of Worlds-ARC Read onlineThe Mirror of Worlds-ARCThe Sea Hag Read onlineThe Sea HagWhat Distant Deeps Read onlineWhat Distant DeepsBirds of Prey Read onlineBirds of PreyPatriots Read onlinePatriotsGodess of the Ice Realm loti-5 Read onlineGodess of the Ice Realm loti-5Seas of Venus Read onlineSeas of VenusThe Tyrant g-5 Read onlineThe Tyrant g-5Crisis Read onlineCrisisArc Riders Read onlineArc RidersOut of the Waters-ARC Read onlineOut of the Waters-ARCIn the Stormy Red Sky-ARC Read onlineIn the Stormy Red Sky-ARCThe Mirror of Worlds Read onlineThe Mirror of WorldsThe Gods Return Read onlineThe Gods ReturnThe Dragon Lord Read onlineThe Dragon LordThe Spark Read onlineThe SparkLt. Leary, Commanding Read onlineLt. Leary, CommandingIn the Stormy Red Sky Read onlineIn the Stormy Red SkyThe Complete Hammer's Slammers, Vol. 1 (hammer's slammers) Read onlineThe Complete Hammer's Slammers, Vol. 1 (hammer's slammers)What Distant Deeps-ARC Read onlineWhat Distant Deeps-ARCGrimmer Than Hell Read onlineGrimmer Than HellCrown Of The Isles 02 The Mirror of Worlds-ARC Read onlineCrown Of The Isles 02 The Mirror of Worlds-ARCThe Far Stars War Read onlineThe Far Stars WarBridgehead Read onlineBridgeheadThe Fourth Rome Read onlineThe Fourth Rome